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<font face="Arial" size="2"><p align="center"><b><font size="4">MeshIndex()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#006666"><b>MeshIndex</b></font>(Index)</blockquote>

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<b>Description</b><br><blockquote>



Add or update a single vertex in the mesh being created with <a href="createmesh.html">CreateMesh()</a> or updated with <a href="updatemesh.html">UpdateMesh()</a>. 
It behaves like the command <a href="meshface.html">MeshFace()</a>, but with an arbitrary number of vertices. When using 
the mode <font color="#924B72">#PB_Mesh_LineList</font> or <font color="#924B72">#PB_Mesh_LineStrip</font>, there are only two vertices per line, 
so <a href="meshindex.html">MeshIndex()</a> needs to be used in this case. 

 

</blockquote><p><b>Parameters</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>Index</i></td>
<td width="90%"> 
 
The vertex index. 

 

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</blockquote><p><b>Return value</b></p><blockquote>

None.





</blockquote><p><b>See Also</b></p><blockquote>

<a href="updatemesh.html">UpdateMesh()</a>, <a href="meshindex.html">MeshIndex()</a>, <a href="meshface.html">MeshFace()</a>, <a href="meshvertexposition.html">MeshVertexPosition()</a>, <a href="meshvertexnormal.html">MeshVertexNormal()</a>, <a href="meshvertextangent.html">MeshVertexTangent()</a>, <a href="meshvertexcolor.html">MeshVertexColor()</a> 
<a href="meshvertextexturecoordinate.html">MeshVertexTextureCoordinate()</a> 

</Blockquote><p><b>Supported OS  </b><Blockquote>All</Blockquote></p><center>&lt;- <a href=meshid.html>MeshID()</a> - <a href=index.html>Mesh Index</a> - <a href=meshindexcount.html>MeshIndexCount()</a> -&gt;



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